honestly what was i doing? post mortejacent?
march was definitely the beginning of a downward kind of spiral, i barely managed to make this in time for nanoreno. yes... my goal is to do a jam every month. i'll talk more about that in a different devlog- anyway.
i knew i had a limited amount of time. i had limited energy. so i opted to create a game for one of my characters i knew i could complete.
slater fujisaki, my precious baby boy featuring cutie ghost :) ( my friends oc ) hehe.
honestly, designing the ui was something that i did earlier in the month when nano first started. i just wasn't completely sure what i was going to do yet and it fell to the wayside until i decided to go with some more minimal version of that ui. i actually like designing ui, but i still think that i could've done better with it and the art entirely.
i wish i had allocated far more time to work on this game but march hit me like a truck, beat my ass, and threw me into the parking lot in an attempt to isekai me with pure audacity.
like a shounen protagonist, i prevailed. or something like that.
the conversation between slater and ghost is something that i want to expand on in another major update with better sprites and better backgrounds, but continuing to keep the whole pixel kind of aesthetic. i want it to feel gritty.
my inspiration was primarily pc-98 and honestly thats 90% of my inspiration for any and every game i make unless otherwise stated.
slater is one of my more weird characters, someone who is and will be a major feature in a lot of planned upcoming works. games, novels ( which he has one that is on hiatus right now on royal road by the name greybtwn... so if you want to read more of him, it's there )
anyway- i like dialogue and i like narration, but i have to really pick and hone in. so i went for pretty much pure dialogue. conversation heavy than just complete narration heavy like my other games ( endless deep yeehaw )
writing slater is easy, second nature for me and the entire vibe of the game was something both... weird? but express about his mental state and tease at his character. it was also a proof of concept for me, that it's something that has merit?
it kept me at my goal and that's what i'm mainly thankful for.
also reignited my love for pixel art.
i love making games.
kinetic too, i think it really showcased that i enjoy kinetic... but i want to try more choices oriented stuff.
i didn't have too much to say? i was stressed, depressed, about to be compressed into a block that gets terminated in the junkyard - but made it out on the other side.
...definitely struggled with getting the music to work at first though. embarrassing a bit to admit.
anyway- thanks for playing!!!
Get ghost in the mirror
ghost in the mirror
slater talks to himself...
Status | Prototype |
Author | labyrinthe.exe |
Genre | Visual Novel |
Tags | Experimental, Kinetic Novel, meta, Pixel Art, Psychological Horror, weird |
Comments
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Trying to release at least something for a jam despite your mental health being in absolute shambles is such a familiar feeling .-. Sometimes you have an idea, but then when you actually work on it, it goes in a completely different direction. I sometimes imagine big sprawling works with lots of choices and branching, but a lot of my stories end up kinetic because I can only imagine them going one way :')
SO REAL!!! i love actually thinking of different types of scenarios and the like, but the energy levels dont match all the time and i struggle to think in flowcharts- but i can think in like random adjacent sequential order so like.... thats kind of similiar- one day ill tell you all the ideas i have for a story to change direction if you watn- its one of my faovrite things but like :sob: kinetic honestly............... is a default i rrly enjoy cause its like???? feels so nice and fulfilling but :triumph: we prevail glue >8D WE PREVAIL!!!!